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The Transformers Modification Version 1 for Battlefield 1942 v. 1.6d

ReadMe v.0.8 English version


INDEX:
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1. Install
A. Install
B. Mod Shortcut & Intro Video
C. Uninstall
2. Transformations
A. Robot to Vehicle
B. Vehicle to Robot
C. Recharge Time
3. Player Classes
A. Scout
B. Assault
C. Anti-Tank
D. Medic
E. Engineer
4. Vehicles
5. Maps
6. Parachutes
7. Credits
8. Troubleshooting / Learn more
9. Contact


1. INSTALL
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A. Installation:
Run the executable and follow the on screen instructions. The installation program should automatically find your battlefield directory which is where it needs to be installed.

B. MOD SHORTCUT & INTRO VIDEO:
If you would like to view the intro video you will need to use the shortcut included in the mod directory. If your battlefield 1942 installation is to any directory other than the default you will need to modify the target in the shortcut.

C. Uninstall:
Click the mod's Uninstall icon in your Start Menu to uninstall the mod.


2. TRANSFORMATIONS
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A. Robot to Vehicle
Select the alt mode weapon selection and hold the 'e' key until you have entered the vehicle.

B. Vehicle to Robot
Press the 'e' key.

C. Recharge Time
The recharge time for transformations vary between different player classes. In order for your transformation to recharge you must have the transformation selected for the consecutive total of seconds listed below.

scout 10
assault 30
at 25
medic 15
engineer 20


3. PLAYER CLASSES
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Scout
Weapons: Sword, Energon Blaster, Hyperscope rifle, Grenades, Binoculars
Alternate Mode: (Autobot)-Willys Overland Jeep MB (Decepticon)-VW Type 82 Kübelwagen

Assault
Weapons: Sword, Energon Blaster, Cybergen Rifle, Grenades, Binoculars
Alternate Mode: (Autobot)-P-51 Mustang Fighter Plane (Decepticon)-Messerschmitt Bf-109e

Anti-Tank
Weapons: Sword, Energon Blaster, Pulse Launcher, Grenades, Binoculars
Alternate Mode: (Autobot)-M4 Sherman (Decepticon)-PzKfW Mk.IV Panzer

Medic
Weapons: Sword, Energon Blaster, Particle Blaster, Grenades, Wrench
Alternate Mode: (Autobot)-M3 Half-Track (APC) (Decepticon)-Hanomag Sdkfz.251 (APC)

Engineer
Weapons: Sword, Energon Blaster, Ultrimex sureshot, Det Pack, Mines
Alternate Mode: (Autobot)-M7 Priest (Decepticon)-SdKfz.124 Wespe


4. VEHICLES
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- Autobot Transport Vehicle (ATV) / Decepticon Transport Vehicle (DTV)
- Laser_Gun (turret)
- Def Gun

5. MAPS
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BOT SUPPORTED MAPS
- Omaha Beach
- Battle of the Bulge
- Bocage
- Market Garden
- Kursk
- Berlin
- Stalingrad
- Kharkov
- Guadalcanal
- El Alamien
- Tobruk
- Gazala
- Battleaxe
- Coral Sea
- Aberdeen
- Invasion of the Philippines

NON BOT SUPPORTED MAPS:
- Midway (will crash in singleplayer mode)
- Iwo Jima (will crash in singleplayer mode)
- Wake Island (will crash in singleplayer mode)
- TF_Cybertron (Custom Map)
- TF_Rush (Custom Map)


6. PARACHUTES
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When you bail out of a plane you will quickly notice that there are no parachutes in this mod, but don't panic. Transformers are very tough machines, so you won't really need a parachute. Just try to minimize your forward velocity prior to bailing out and DO NOT LAND ON STATIC MODELS!!! You'll see why.


7. CREDITS
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Many people have helped us along the way and it would be impossible to list every one of them here. The Battlefield community is truly the most friendly and the absolute best community around. To everyone not on this list who has helped us from simply offering ideas to helping us with code, thank you for your help.

The BF News Sites are sometimes taken for granted. They have a very important role in the modding community and we are thankful for all the support they have given us by posting our news. Here are a few of the great BF news sites that cover our mod.

http://www.planetbattlefield.com/
http://battlefield1942.filefront.com/
http://www.fpscentral.com
http://www.bfworld.net/
http://www.battlefield.pexgames.com/
http://www.resemblesreality.com/MRS/
http://www.groundforce1.com/
http://www.battlefield-1942.net

A huge thank you goes out to all of the people hosting and running our mod. We cannot thank you enough.

We would like to thank all the other mods who have helped us and offered support along the way. Here are a few great mods that we want to thank.

Transformers Quake II (TFQ2) - Quake 2 Modification
http://www.telefragged.com/transformers/

Galactic Conquest
http://www.swbattlefield.com/

G.I.Joe Mod
http://www.planetbattlefield.com/gi/

Sketchville Mod
http://www.sketchville.com


Of course we want to thank our hard working staff.
.:: Active Staff ::.
BumbleBee - (Founder/Admin)
Blackermoon - (Admin)
Elektroscience - (Admin)
Chewbode
RodFlanders
TBK
Marko
B.F.
Neil - mega_monsta
Asaf Angrest/Genom
Mooseakolopsatron

.:: Former Staff ::.
Synic
Aashh/Paul Papp
Bart Van de Kerkhove/Beefcake
Dan B. Smith/Soundwave
Brayden/Dingo
6-volt
Steve or LiquidSilvA
franchise
Razer
Phoenix


We would like to thank Red Baron Web Design (RBWD.NET) for the website and hosting. We would also like to thank Genom for the hosting he has provided.

We would like to thank our testers for their time, feedback, and ideas.

And most of all we want to thank Hasbro and their associated companies that created the Transformers that we still love today.


8. TROUBLESHOOTING / LEARN MORE
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We have an online game manual for our mod at:

http://www.resemblesreality.com/TFMod/Support/

If you are having problems with the mod or simply want to learn more please view our manual.

For a complete list of important links view the ReadMe.html file in your "Battlefield 1942/Mods/Transformers/" directory.


9. CONTACT
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You can contact the Transformers Mod through our website at:
http://www.resemblesreality.com/TFMod/


Our Official Contact Form:
http://www.resemblesreality.com/TFMod/Contact.asp


BumbleBee - Mod Founder, Administrator
BumbleBee@resemblesreality.com

Elektroscience - Lead Modeler, Administrator
john@elektroscience.com

Blackermoon - Coder, Administrator
blackermoon@hotmail.com



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